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毕业论文网 > 毕业论文 > 设计学类 > 动画 > 正文

趣玩-基于IOS预防关节劳损的交互界面设计

 2022-11-26 12:11  

论文总字数:9426字

摘 要

根据国内外调查机构的数据研究显示,目前手机游戏早就成为了当前游戏的主流模式,随着越来越多的用户使用智能手机,伴随着市场进一步的扩大,手机游戏的内部竞争也愈演愈烈,游戏设计作为游戏和用户之间沟通的桥梁,其中交互设计在整个游戏的设计过程中占据了重要位置。好的交互设计可以增强用户的体验,提高用户的审美,以至于养成用户的使用习惯,在游戏类交互设计中,则需要着重于考虑用户在游戏过程中的沉浸式体验,促使用户沉浸在游戏的娱乐之中,当下的游戏类交互设计仍在发展阶段,需要更科学严密的理论研究,不能照搬照套沿用旧一套交互设计,在设计水平上也没有达到现有研究的理论高度。

关键词:手机游戏;交互设计;用户体验

A Brief Analysis of the Development Direction of Interactive Interface of Mobile Interactive Games -- Taking "Fun Play" Interactive App as an Example

Abstract

According to the data and research of domestic and foreign research institutions, mobile games have long become the mainstream mode of current games. With more and more users using smart phones and the further expansion of the market, the internal competition of mobile games is also becoming increasingly fierce. Game design serves as a bridge of communication between games and users. Interaction design plays an important role in the design process of the whole game. Good interaction design can enhance the user experience and improve the user's aesthetic, so that the user's use habit, the type of interaction design is in the game, you need to focus on considering the user in the process of game immersive experience, prompting the user immersed in the entertainment of the game, the game of class interaction design is still in the stage of development, the need for more scientific and rigorous theoretical research, The old set of interaction design cannot be copied and used, and the design level has not reached the theoretical height of the existing research.

Key words: mobile games; Interaction design; The user experience

目 录

摘 要···············································································Ⅰ

Abstract···············································································Ⅱ

第一章 引言·············································································1

1.1 选题背景······································································1

1.2 选题意义·······································································2

第二章 手机交互类游戏设计······························································2

2.1 手机游戏与美术设计之间的关系················································2

2.2 手机游戏与手势操作之间的关系···················································2

2.3手机游戏与视觉符号之间的关系······················································2

第三章 “趣玩”手机游戏交互界面设计·······················································3

3·1 “趣玩”交互设计原则································································3

3.2 “趣玩”界面设计原则·······························································3

3.3 “趣玩”用户需求分析·····························································3

  1. “趣玩”—基于ios系统预防关节劳损交互界面设计····································4

4.1“趣玩”交互设计的发展趋势与启发······················································4

4.2“趣玩”交互设计交互体验分析···························································4

4.3“趣玩”界面交互设计特点分析·······················································4

4.3.1“趣玩”交互设计难点分析·················································4

4.3.2“趣玩”交互设计细节分析······················································5

第五章

致 谢···············································································5参考文献(References)·································································5

  1. 引言

1.1选题背景

时代的快速发展,人们生活水平的显著提高,网络,计算机的快速发展,为人们的日常生活提供了极大的便利,推动着人们生活进入进入了数字化时代,手机这一媒介则占据着极为重要位置,同时由于技术层面的问题不断的得到解决和精进,手机游戏也迎来其发展的黄金时代。可是不同于网页游戏以及其他游戏的设置,手机这一媒介存在着其特殊性,在游戏的设置过程中被技术层面的问题所困扰,在手机游戏的设计过程中不得不考虑到其性能问题,类似于内存运行模式以及兼容性在内的诸多问题。一款制作精良的手机游戏是需要策划程序,美术,测试,运营等诸多方面共同努力,仅从手机游戏的设计过程中分析,大致分为三个方面游戏开发,美术设计以及IT程序人员,同时在手机交互界面的展示方向需要展示其具有人文化的审美倾向也需要兼顾到游戏带来的利与弊的影响。手机游戏和网页游戏存在着许多差异,网络游戏的体系一般都比较庞大且操作复杂,所以在操作过程中需要仔细浏览游戏攻略同时在游戏过程中也需要掌握和了解游戏的相关知识和技能点,在开发和设计手机游戏的过程中需要考虑手机游戏的使用时间和使用目的,用户打开手机游戏的目的往往在于打发闲暇时间或是缓解焦虑舒缓心情,所以手机游戏的操作相对来说则更佳简易。不仅移动端配置在高速发展,5G的进程也在不断的加快,手机游戏也在不断的蓬勃发展着,作为手机应用中的一员,手机游戏也必须履行手机应用的共同目的,利用碎片化的时间让用户拥有轻松愉快的用户体验。

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