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毕业论文网 > 外文翻译 > 设计学类 > 动画 > 正文

动画形象设计研究外文翻译资料

 2022-12-26 07:12  

Study on Image Design in Animation

Abstract

In this article, the author makes analysis and study on the three aspects of the technique of expression of image design in animation, artistic style of its image design and local characteristics of its image design, and analyzes such figures of speeches as transformation, exaggeration, combination and personification. It is exactly these expressive elements that enrich image of animation and fills it with more vitality. This article mainly studies the expressive elements of image design from the three perspectives of artistic style, that is, modeling style, motion performance, and indisguise, while design of modeling, motion and indisguise are expressive elements without which the style of animation can not go. Finally, the author explores and studies local characteristics of Chinese animation, Japanese animation and American animation, and comes to the conclusion that image design of animation has indiscerptible relationship with local characteristics of a country and local cultural tradition of the country has a direct effect on design connotation of the image.

Keywords: Cartoon, Image design

1. Introduction

Animation image is the most characteristic animation element, and thus has the most expressive force. Design of the image of characters in animation is to demonstrate the internal spiritual ethos and traits of character through their external image. Quality of the image design of animation has a direct effect on vividness of the entire animation, and furthermore, influences the immersion feeling of audience. Design of image of animation plays an immeasurable role in development of animation.

2. Technique of expression in the image design of animation

There are some companies that still employ traditional animation methods in particular situations. At present, some animation manufacturers employ the method of frame, which realizes TF Tween Frame by use of computer. This method is mainly used in two dimensional animations. Another method is virtual technology, which is used in three dimensional software, and is mainly applied in three dimensional animation, realized by Maya or 3Dmax. Besides, there is also the computer motion capture technology, which is directly performed by real people, and which is transferred to animation after capture of motion by the computer. The final one is immediate generation technology, which is mainly applied in game playing. Its basic principle is to separate expression, motion and changes of characters and objects into several subsections to draw multiple pictures, and finally to shoot continuously these pictures into a series of pictures with a virtual camera, producing a continuously changing effect to the vision. Animation is a sort of visual artistic form which is humorous, active in its technique of expression and has somewhat the implication of caricature. Its image design methods should follow the artistic form and artistic characteristics of design.

Image design of animation is not only a symbol of the image, but also has some other properties, such as external appearance of the image, its characteristics and motion, etc. Only if these properties are endowed to the image of design, can a designer succeed in designing a lifelike and vigorous image. Image design is a fruit of the rich imagination of an animation designer who employees several figures of speech, such as exaggeration, transformation, combination and personification, etc, to bring life to the lifeless organism, to abstract the image of concrete versachlichung, to endow animals and plants with humane characters, to bring people into integration of illusion and reality, and to delineate vivid, interesting, peculiar and humorous visual image, which will bring strong visual impact to human beings and leave them with a deep impression. Although there are several methods for the image design of animation, they can be mainly generalized as the following several:

2.1 Exaggeration and transformation

Exaggeration is to exaggerate a certain motion and form of a role to emphasize characteristics of an image based on the reality of the visual object in the objective world. In the image design, it is the distinct characteristics of the position that is mostly exaggerated, making the long part longer, the short part shorter, the fat part fatter and the thin part thinner, etc, which may make the form and image of a role more vivid and its appearance characteristics more distinct and prominent. For instance, at the earlier stage in China, the motion picture film mainly adopted the means of folk art for fabrication, and the paper-cut, puppet, clay animation and shadow puppet, etc, employed the technique of expression of exaggeration and transformation to endow the image of characters and animals with more clear-cut characteristics. There has been someone who says, 'Lets have a look at the method of Disney in its modeling of professional characters: after the modeling designer has an in-depth grasp of the drama, he will then search for a model with similar character with the professional character, and copy the model from the real life. After having seized the overall shape and characteristics of the target, the designer then abstracts and refines him/her. Only such a role created can impress the audience. It thus is obvious that, transformation and exaggeration both are two important technique of expression, and one should not be partial to either of the two.

2.2 Combination

Combination is a frequently used suppositive image design method, in which a designer organizes different objects into new image after his processing. The designer fabricates those imaginary objects that may not exist in the real life after combination or confabulation so as to create the image of animation that people may not have a chance to see or that may

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动画形象设计研究

摘要

在这篇文章中,作者在对动画形象的设计表现手法三个方面进行了分析和研究,艺术风格的形象设计和当地的形象设计的特点,并分析了演讲这样的数字转换、夸张、组合和拟人。正是这些表现元素,丰富了动画形象,赋予了它更多的生命力。本文主要研究从三方面的艺术风格,即图像设计的表现元素的造型风格,运动性能,和伪装,虽然设计的建模、运动和伪装是表现元素没有动画的风格不能走。最后,探索研究中国动画的地方特色,日本动画和美国动画,并得出结论:动画形象设计具有不可分割的关系,具有地方特色的国家和当地国家的文化传统对形象设计的内涵有直接影响。

关键词:卡通形象设计

一、介绍

动画形象是最具特色的动画元素,具有最具表现力。动画人物形象的设计是通过外在形象来表现人物的内在精神气质和性格特征。动画形象设计的好坏直接影响到整个动画的逼真度,进而影响观众的沉浸感。动画形象设计在动画发展中的不可估量作用。

二、动画形象设计中的表现手法

有一些公司仍然采用传统的动画方法在特定的情况下。目前,一些动画厂商采用帧的方法,利用计算机实现TF帧的帧。该方法主要用于二维动画。另一种方法是虚拟技术,它采用的是三维软件,主要是应用在三维动画,由玛雅或3DMAX实现。此外,还有计算机运动捕捉技术,它是由真实的人直接执行,并转移到动画捕获后的运动由计算机。最后一种是即时生成技术,它主要应用于游戏中。其基本原理是将人物、物体的表情、动作和变化分为若干小节,画出多幅画面,最后用虚拟摄像机将这些画面连续地拍摄成一系列画面,对视觉产生连续变化的效果。动画是一种视觉艺术形式,它具有幽默、活跃的表现手法,具有一定的漫画意蕴。其形象设计方法应遵循艺术形式和艺术特色设计。

动画形象设计不仅是一种形象的象征,但也有一些其他的属性,如图像的外观,其特点和运动等只有这些属性赋予形象设计,可一个成功的设计师在设计一个逼真的、充满活力的形象。形象设计是一个动画设计师员工的几种修辞格丰富想象力的一种水果,如夸张、变换、组合、拟人、等,给死气沉沉的生物带来生命,抽象具体化的形象,赋予动物和植物与人文特征,将人们带进了幻想和现实整合,并描绘生动的、有趣的、奇特的、幽默的视觉形象,这将带来强烈的视觉冲击力,对人类和给他们留下深刻的印象。动画的图像设计虽然有多种方法,但主要可以概括为以下几种:

2.1夸张与变换

夸张是在客观世界中根据视觉对象的真实性夸大某一动作和角色的形式以强调图像的特征。在形象设计,它是主要是夸张的位置特点鲜明,使长的部分较长,短的部分较短,部分脂肪越来越薄的部分更薄,等等,从而使角色更加生动和外观特征更鲜明、突出的形式和形象。例如,在中国早期的电影主要采用民间艺术手段制作和剪纸、木偶、黏土动画、皮影等,采用夸张、赋予人物和动物的形象更鲜明的特征表达的技术改造。有人说,“我们已经在其专业的人物造型迪士尼的方法一看:在造型设计师有一个戏剧的深入把握,他就寻找一个与职业特征相似的特征模型,并复制模型与实际生活。在掌握了目标的整体形状和特征后,设计者再抽象提炼他/她。只有这样的角色才能打动观众。可见,变换和夸张都是两种重要的表现手法,一种不应偏向两者。

2.2结合

组合是一种常用的假定性形象设计方法,其中一个设计师组织不同的对象到新的图像后处理。设计制作了这些假想的物体可能不存在于现实生活后的组合或交谈从而创造动画形象的人可能没有机会看到或可能不存在于客观世界。这种高度的假定性相结合的方法在动画是动画艺术吸引人的视觉的一个重要因素。在电影中,一些图像只能在童话故事里的描述,还有一些神仙和妖魔鬼怪,不存在于现实生活中的科幻世界的一些特点,所有这些都可以进行大屏幕中生活和叶对人类一个难忘的印象。《怪兽公司》和《魔鬼的诅咒》中的角色形象在客观世界中并不存在,这些图像融合了各种对象的形象特征,设计出各种独特而怪异的角色。卡尔曾说过:“如果一个人想成为一名顶级动画师,他/她必须是一个优秀的工匠画家。”。与电影拍摄中的实际人物和对象不同,动画的形象和动作是艺术家的形象物化形式,是人为创造的。因此,根据人类的主观意志,不同的性格和造型的组合可以在一个假设的表达方式。这也是动画作为一种特殊的视听语言适合于童话题材的原因。

2.3拟人

设计师在其创作目标上进行“拟人化”,赋予其情感色彩。拟人法在动画艺术表现中最为突出。回顾动画艺术中各种生动活泼的卡通形象,现实生活中活生生的人物形象,其实就是卡通形象的人性化。拟人化指的是人的个性和个性都被赋予了那些没有任何思想或感觉的对象,这可能使他们个性化。三只豚鼠,一星鼻鼹鼠和一只苍蝇在重力都有自己的优势和愿意献身于自己的职业,具有鲜明的,善良,乐观,天真顽皮的“人性化”的特点。此外,勇敢,顽强和执着的瓦力的动画形象在电影《星际总动员》是可爱的。

三.动画形象设计的艺术风格

3.1形象设计的造型风格

一个角色,在一部动画电影,动画形象可以是人物形象,动物或植物,并通过在动画形象设计加工后,著名的对象可以被转移到一个完全陌生的声音和视觉图像超出公众预期。这样的形象可以吸收观众的好奇心,让他们在享受动画带来的快乐的时候享受到视觉艺术的巨大惊喜。例如,在“豪吕无ugoku塘”,当主创做造型设计,他还对童话的基础上提出了相应的修正。当他在城堡里注入新的活泼生活时,他添加了“框架”这个烹饪的恶作剧形象,使观众难以忘怀。此外,不同类型的动画角色造型也能呈现和传达不同民族的情趣。例如,在经典动画电影《阿凡提的故事》,木偶的传统设计元素来表达剧情。这部电影塑造成功的传奇人物具有鲜明特色,通过夸张的人物形象,幽默诙谐的对白和山羊胡,以他的智慧,智慧设计,憎恶恶如仇,他恨不公正和他的幽默,等电影集中非常的色彩设计和设计中的柔软过渡,它用这样的颜色为青色,绿色,红色,白色,黄色的空白,在普通人常用的。它的形象设计,它特别重视阿凡提的腼腆的山羊胡子,他的鹰钩鼻,他圆圆的小眼睛和一个柳叶眉,“色兰”布缠在他头上,他的小帽子,弹拨乐器在他手上,他对小驴到处旅行,骑马,和他签约的轮廓,这带来了一种新鲜的感觉给观众,并且,同时,充满韵味的传统艺术。

3.2图像设计的运动表达

在动画运动的设计是指在动画角色的运动状态设计,包括一个动画图像和运动特性的定位角色定位,等运动设计必须最具特色的模式定位根据动画图像的不同运动过程赋予每个图像的特征与理性的体现。幽默和戏剧是动画形象运动设计的主要特征,而表现则是动画设计中的必修课程。行为艺术本身是经典和升华现实生活,而不是生活的原始状态。动画的动作设计也是一个突出和强调这一主题的尝试,具有更大的美学意义。动作设计风格与形象设计风格密切相关。如果形象设计风格夸张,那么相应地,动作设计风格也就夸张了。如果说形象设计的风格是漫画的表现手法,那么动作设计的风格也应该是漫画的表现手法。一些极其夸张的动作设计会给人带来荒诞、怪异和不可思议的感觉,但它也与观众的幻觉或潜意识意象模式相吻合。如此夸张和幽默的表演和动作设计符合艺术创作的规律,也符合自然规律。这是很清楚的观众,这只是为了表达特定的感情,感情和想法,是放大一个特定的熟悉的表达成一个特殊的视觉符号。这样一个符号可能给人们带来新奇的视觉和心理感受,刺激和兴奋等,从以往的视觉经验完全不同。这种多样化的视觉感受正是动画的魅力所在,也是动画设计中运动设计追求的目的。众所周知,动画的形象是多种多样的,包括人物、动物和各种各样的生物,在大多数情况下,一些道具可以设计成动画对象。因此,运动规律的运动设计似乎是非常重要的。由于不同的动画图像具有不同的结构,运动的规律和节奏也不同。例如,“功夫熊猫”是中国传统文化与美国先进技术相结合的产物,可以说是中西元素的结合体。活泼的熊猫阿宝,它跳上屋顶和墙壁跳马,其点穴,西提和风格,流派,在各种各样的武侠常见的兄弟武侠精神和代码,框架和金庸的小说和Gu Long,甚至是佛教的思想,都会反映在电影。观众可以跟着画面的节奏和角色的动作流畅体验的兴趣和审美的运动的感觉,并获得视觉美感。此外,对于一般“骄傲的将军”的角色,它借用了脸谱网和运动在北京歌剧院,并配合有节奏的戏曲鼓点,使角色新颖高雅的运动,充满了中国传统文化的特点。

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