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毕业论文网 > 毕业论文 > 设计学类 > 产品设计 > 正文

武汉“市民之家”科普馆交互设计研究毕业论文

 2021-03-14 09:03  

摘 要

随着时代的进步与发展,城镇化和教育重视程度进程加剧的双重背景下,人们对于科普知识越发渴求,科普馆是科技、经济和社会发展到一定阶段的产物,更是科技进步的象征,如何让科普馆吸引大家的好奇与关注已然成为影响的社会问题。但是传统的科普馆的展示的方法已经无法满足人们的需求,我们需要运用数字技术实现交互设计以实现人们的期待。

交互艺术的本质属性是“交互”,它是连通人与自我、人与人、人与环境的一门艺术。多媒体交互技术现如今在各行各业展览中的应用越来越频繁,交互技术增强了人们的体验感知度。

论文的第一部分(第二章)就科普馆交互设计的概念和理论基础展开了理性的分析,并对国内外的研究现状也进行了分析总结。剖析了科普馆的交互设计暂时的问题与不足,从一些知名科普馆的交互设计中汲取和学习好的理念和创意。

论文的第二部分(第三章)首先对科普馆设计的设计要素进行分析其设计原则和方法,就交互设计方面进行分析其文化性,艺术性与功能性。

论文的第三部分(第四、五章)对海洋生物科普馆的设计方法、设计原则、设计标准进行了整理。围绕“以人为本,授人以识”的设计核心进行设计,运用以“观众为中心”的交互设计理念满足人们的需求。

关键词:海洋生物,科普,交互,设计研究

Abstract

With the progress and development of the times, the dual background of urbanization and education process intensified, more and more people thirst for knowledge, is the Science Museum of science and technology, economic and social development to a certain stage, it is a symbol of the progress of science and technology, how to make the science museum attract everyone's curiosity and concern has become a social problem the influence of. However, the traditional display methods of the popular science museum can not meet the needs of people. We need to use digital technology to achieve interactive design to achieve people's expectations.

The essential attribute of interactive art is "interaction", and it is an art connecting people and self, people and people, people and environment. Multimedia interactive technology has been applied more and more frequently in various walks of life, and interactive technology has enhanced people's experience perception.

The first part of the thesis (second chapter) has carried on the rational analysis to the concept and the theory foundation of the science museum design, and has carried on the analysis summary to the domestic and foreign research present situation. Analysis of the domestic temporary problems and shortcomings, from well-known foreign science museum design and learn from good ideas and ideas.

The second part (the third chapter) analyses the design principle and method, design elements of design science museum, interactive design aspects of the cultural, artistic and functional.

The third part of the paper (fourth, fifth chapters) has compiled the design method, design principle and design standard of the Museum of marine biological science. Centering on the design core of "people first, teaching people to know", we use the interactive design concept of "audience as the center" to meet the needs of people.

Key words: Marine Biology, science popularization, interaction, design research

目 录

摘要......................................................................2

Abstract..................................................................3

目录......................................................................5

  1. 绪论...............................................................7

1.1交互设计与科普馆研究背景.............................................7

1.2多媒体交互技术应用于展示设计中的目的与意义...........................7

1.2.1交互设计的目的...................................................8

1.2.2促进展示手段创新.................................................8

1.2.3给观众提供新的审美体验...........................................8

1.2.4使展示手段更加适应数字时代.......................................8

1.2.5提高观众的观看效率...............................................8

1.3课题研究内容.........................................................9

  1. 科普馆展馆中应用现状................................................9

2.1交互设计的概念及科普馆交互设计的特性分析.............................9

2.1.1交互设计的概念...................................................9

2.1.2交互性特征.......................................................10

2.1.3交互场景中的观众参与性...........................................10

2.2国内科普馆交互设计应用的现状分析.....................................10

2.3国内外优秀科普馆交互设计应用.........................................11

  1. 科普馆交互设计运用的策略和方法.......................................11

3.1交互设计运用策略.....................................................11

3.1.1参观型展示的交互设计策略..........................................11

3.1.2互动型展示的交互设计策略..........................................12

3.2科普馆展示中的交互设计方法...........................................12

3.2.1 人机互动..........................................................

3.2.2 场景虚拟..........................................................

  1. “市民之家”科普馆的设计实践——以海洋生物科普馆交互设计为例..........

4.1海洋生物科普馆交互设计方式的表达..................。..............12

4.1.1投影交互.........................................................12

4.1.2 VR交互...........................................................12

4.1.3 AR交互...........................................................13

4.2设计创意与设计构思...................................................13

4.2.1海洋生物科普馆的交互设计............................................

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